Every wall is a floor. You cross a chamber by deciding which surface is down, and the camera rolls with you until it agrees.
Silk is not decoration. Hold the weave and the strand follows the arc of your jump; close the loop and it becomes a sheet you can stand on. Build enough of it and you have a lair — because the only ground in the deep is the ground you spun.
Something else lives down here, and it has been building too.
Four weave modes. Trail silk as you run, chord across corners, spin a real orb web into an opening, or fill loops into membrane.
The Safe Harbour is a 3D lair with no build grid — structures mount on the silk you spun. Farms run while the game is closed.
Seventeen species, dozens of moves, and a campaign that asks for kills, silk, ground covered and survival.
XP becomes skill points. Three branches, real effects — damage, speed, silk cost, harvest — and a respec whenever you want one.
One account carries your silk, level, skills, lair and campaign to any machine you sign in from. Nickname, email, password — nothing else.
Coming to the App Store.
Soon